Thursday, September 3, 2015

3D is coming ...

Hi !
Not one, but TWO programs that are dealing with 3D have been published !

Friday, June 19, 2015

New game : rapid ball !

Hi, you may be remembering rapid ball on old nokia phones, here is a simple version for the Bitbox ! You just guide a ball falling platform to platform (not the spiky ones) get new lives and avoid touching ceiling or floor ! What score will you do ?


Thursday, June 11, 2015

Developing Memory Matrix

Hello, my name is Lucas (not makapuf) and I wanted to walk you through my experience developing a game for the bitbox console.

Intro screen.  Prepare to memorize!

Let's get started!

Wednesday, May 13, 2015

ZX Spectrum emulator !


Hi, here is the first release of the BitBoxZx, a 48k ZX Spectrum emulator !

Saturday, February 21, 2015

New game : Polar !

Polar is a small game written in ~ half a day.

Here is the link to the github project

Here are some screenshots - a very simple game indeed, <200 lines of C and a few sprites.


The game is still missing sound, music and more levels .. but the few levels are perfectly playable !

This game has been inspired by Polarity, a game written for ludum dare 23 by nornagon ( ) but the code and GFX are original.

Thursday, December 18, 2014

Recent commits : a month in bitbox

Hi all !

Here are some news about the recent commits of the bitbox engines, kernels and other bits since last month. You can look at the git history to find them

Wednesday, December 3, 2014

New Game : Boulder Dash clone

Why, yes a clone of boulder dash was one of the simple games I wanted to implement.

It's not completely finished (missing new sounds, levels, and ennemies), but the main elements are here in their 640x480 glory, inc. sound&music, basic gameplay, intro screen

Here is the repository (including a binary release for eager testers :)

Everything in the game is tile-based, and the whole game data is in fact just a uint8_t[] array of tile references, with its small finite state machine. The main and only .c file is 380 lines- not that I am so proud of it, it grew quite organically, but eh : now is better than never.

Demo (click on it to see fullscreen)